The X-Bow

The X-Bow shoots mystical bolts with terrifying power. Load it with Elixir and the X-Bow works automagically. You can set it to target ground units at long ranges, or all targets at reduced range.

Hidden Tesla Level 8
Hidden Tesla Level 1 level 1
  • Damage per Second: 50
  • Damage per Shot: 6.4
  • Hitpoints: 1,500
  • Cost to Load: 50,000
  • Cost: 3,000,000
  • Build Time: 7 days
  • Experience Gained: 777
  • Town Hall Level Required: 9
  • Shot Color: Purple
Hidden Tesla Level 2 level 2
  • Damage per Second: 60
  • Damage per Shot: 7.68
  • Hitpoints: 1,900
  • Cost to Load: 60,000
  • Cost: 5,000,000
  • Build Time: 10 days
  • Experience Gained: 929
  • Town Hall Level Required: 9
  • Shot Color: Gold
Hidden Tesla Level 3 level 3
  • Damage per Second: 75
  • Damage per Shot: 9.6
  • Hitpoints: 2,300
  • Cost to Load: 70,000
  • Cost: 7,000,000
  • Build Time: 14 days
  • Experience Gained: 1,099
  • Town Hall Level Required: 9
  • Shot Color: Dark Blue
Hidden Tesla Level 4 level 4
  • Damage per Second: 80
  • Damage per Shot: 10.24
  • Hitpoints: 2,700
  • Cost to Load: 80,000
  • Cost: 8,000,000
  • Build Time: 14 days
  • Experience Gained: 1,099
  • Town Hall Level Required: 10
  • Shot Color: Orange

Summary

  • The X-Bow is a rapid-firing turret that is unique in two ways. First, it must be loaded with Elixir in order to function. Second, it can be configured to target ground units only (at a 14-tile range) or both ground and air units (at an 11-tile range).

Defensive Strategy

  • A well-placed and loaded X-Bow will dominate attacks, but to be most effective it should not be used as a front-line defense. With the longest range of any defense, it is best placed behind all other defenses, typically in the center of a base.
  • Remember to refill your X-Bow with Elixir! An unloaded X-Bow is not only a waste of space, it is a good indicator that your base may be neglected and ripe for attack.

Offensive Strategy

  • The X-Bow has essentially no weaknesses unless it is set to ground-only mode, determinable by the way it is angled. If it is horizontal to the ground, it can target ground troops only. If it is tilted up, then it can attack air units as well.
  • In order to attack an X-Bow, treat it like a longer-ranged (and much stronger) Cannon or Archer Tower, but don't forget that many units can be mowed down very quickly by this tower. Distract it with high-health troops like Giants or P.E.K.K.As, and destroy it with a large group of attackers such as Archers or Barbarians.
  • Important strategy tips!
    • Attacking players can see if the defender's X-Bow is loaded or not. Currently there is no way to tell exactly how much Elixir it has left, but a player can visually tell when it is empty. When it is loaded, you will see a small box containing what appears to be small Elixir bolts. An unloaded X-Bow will be lacking the box, and the bowstring will be missing (see image gallery below).
    • An X-Bow that is empty is completely useless and will not fire. It still must be destroyed to achieve 100% destruction, and troops that preferentially attack defenses (Giants, Balloons, Hog Riders, and Golems) will still target an unloaded X-Bow if it is closer to them than an active defense.

Upgrade Differences

  • X-Bows undergo significant visual changes at levels 3 and 4.
    • When initially constructed, the X-Bow consists of a huge crossbow-like structure mounted on a base made of light-colored wood. It has small black stones on the corners of the base.
    • At level 2, the X-Bow's base gains gilded legs and rotational mount. It appears to have gold spikes on the corners.
    • At level 3, the X-Bow base becomes solid black with large black spikes on each corner.
    • At level 4, the X-Bow base becomes golden and the large spikes on each corner turn red, like they are glowing with heat.
Town Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 0 0 0 0 0 0 0 2 3
Size
3x3
Level Damage per Second Damage per Shot Hitpoints Cost to Load CostBuild Time Experience Gained Town Hall Level Required Shot Color
1 50 6.4 1,500 50,000 3,000,000 7 days 777 9 Purple 
2 60 7.68 1,900 60,000 5,000,000 10 days 929 9 Gold
3 75 9.6 2,300 70,000 7,000,000 14 days 1,099 9 Dark Blue
4 80 10.24 2,700 80,000 8,000,000 14 days 1,099 10 Orange
Range Attack Speed Damage Type Unit Type Targeted Number of Rounds
11 0.128s Single Target Ground & Air 1,500
14 0.128s Single Target Ground 1,500