Golem

The mighty Golem loves to soak up damage! When destroyed, it explodes and splits in two. The resulting Golemites have one-fifth the Golem's strength and hitpoints.

Golem
Golem Level 1 Level 1
  • Damage per Second: 38
  • Damage per Attack: 91.2
  • Damage Upon Death: 350
  • Hitpoints: 4,500
  • Training Cost: 450
  • Research Cost: N/A
  • Laboratory Level Required: N/A
  • Research Time: N/A
Golem Level 2 Level 2
  • Damage per Second: 42
  • Damage per Attack: 100.8
  • Damage Upon Death: 400
  • Hitpoints: 5,000
  • Training Cost: 525
  • Research Cost: 60,000
  • Laboratory Level Required: 6
  • Research Time: 10 days
Golem Level 3 Level 3
  • Damage per Second: 46
  • Damage per Attack: 110.4
  • Damage Upon Death: 450
  • Hitpoints: 5,500
  • Training Cost: 600
  • Research Cost: 70,000
  • Laboratory Level Required: 7
  • Research Time: 12 days
Golem Level 4 Level 4
  • Damage per Second: 50
  • Damage per Attack: 120
  • Damage Upon Death: 500
  • Hitpoints: 6,000
  • Training Cost: 675
  • Research Cost: 80,000
  • Laboratory Level Required: 7
  • Research Time: 14 days
Golem Level 5 Level 5
  • Damage per Second: 54
  • Damage per Attack: 129.6
  • Damage Upon Death: 550
  • Hitpoints: 6,300
  • Training Cost: 750
  • Research Cost: 90,000
  • Laboratory Level Required: 8
  • Research Time: 14 days

Summary

  • Golems are extremely powerful tanking units that, upon death, split into two smaller Golemites that continue to do damage.
  • Both Golems and Golemites do splash damage, similar to Balloons and Lava Hounds, when destroyed.
  • Golems target defenses first, like Giants, Hog Riders and Balloons. Lava Hounds are also similar but initially target only a specific type of defense (Air Defenses).

Offensive Strategy

  • A good strategy is to release Golems and wait until all splash damage defenses like Mortars and Wizard Towers fire on them then release units like Archers and Barbarians.
  • Since the Golems do small amounts of damage themselves, it´s important that they are backed up by high damage-dealing troops, like Wizards or Witches.
  • Golems aren't affected by Spring Traps. However, when one becomes two Golemites, the Golemites will be affected by Spring Traps if they encounter them.
  • If possible, destroy the Inferno Tower that is set on Single Target Mode as quickly as possible. Otherwise, they will wipe out your Golems. However, this is usually preferable to the Inferno Tower targeting a P.E.K.K.A, Barbarian King, or Archer Queen. A Freeze Spell can be used to temporarily disable the Inferno Tower and "reset" its damage. If the Inferno Tower is set on Multiple Target Mode, it will not be much of a problem to the Golem, although it is still a nuisance to the troops attempting to use the Golem as a meatshield.

Defensive Strategy

  • Golems, similar to Giants and Lava Hounds, are very high-health units that can be used to soak up fire (meat shields). Make sure that the Golem is in the middle or in range of most of your defenses, as the Golem can distract attacking troops very effectively for a considerable amount of time. Even when overwhelmed, the Golem does a surprising amount of splash damage, enough to kill all Tier 1 and most Tier 2 troops (including lower-level Giants), as well as even Hog Riders. Any remaining attackers will then have to deal with the two Golemites as well.
  • Golems tend not to be in Clan Castles due to their high storage space, 30, which fills up a second highest Level 5 Clan Castle by itself. Additionally, its damage output as well as speed are very low and its health can be undermined by Wizards. However, they make potentially make good distractions, especially against the likes of Witches and Tier 1 troops.

Upgrade Differences

  • The Golem undergoes a significant graphic change at level 5.
  • At level 3, the Golem's rocky exterior changes shade from a light gray to a darker gray.
  • At level 5, the Golem gains purple, crystal-like spikes, quite similar to those on the level 3 Wizard Tower, and his entire body gains a purple/gray color.
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Dark Barracks Level Required Range Death Damage Radius
Defenses Ground 30 45m 12 2.4s 4 1 tile 1.2 tiles
Level Damage per Second Damage per Attack Damage Upon Death Hitpoints Training Cost Research Cost Laboratory Level Required Research Time
1 38 91.2 350 4,500 450 N/A N/A N/A
2 42 100.8 400 5,000 525 60,000 6 10 days
3 46 110.4 450 5,500 600 70,000 7 12 days
4 50 120 500 6,000 675 80,000 7 14 days
5 54 129.6 550 6,300 750 90,000 8 14 days