Giant

These big guys may seem calm, but show them a turret or cannon and you'll see their fury unleashed! Slow yet durable, these warriors are best used to soak up hits.

Giant Level 6
Giant Level 1 Level 1
  • Damage per Second: 11
  • Damage per Attack: 22
  • Hitpoints: 300
  • Training Cost: 250
  • Research Cost: N/A
  • Laboratory Level Required: N/A
  • Research Time: N/A
Giant Level 2 Level 2
  • Damage per Second: 14
  • Damage per Attack: 28
  • Hitpoints: 360
  • Training Cost: 750
  • Research Cost: 100,000
  • Laboratory Level Required: 2
  • Research Time: 1 day
Giant Level 3 Level 3
  • Damage per Second: 19
  • Damage per Attack: 38
  • Hitpoints: 430
  • Training Cost: 1,250
  • Research Cost: 250,000
  • Laboratory Level Required: 4
  • Research Time: 4 days
Giant Level 4 Level 4
  • Damage per Second: 24
  • Damage per Attack: 48
  • Hitpoints: 520
  • Training Cost: 1,750
  • Research Cost: 750,000
  • Laboratory Level Required: 5
  • Research Time: 3 days
Giant Level 5 Level 5
  • Damage per Second: 31
  • Damage per Attack: 62
  • Hitpoints: 670
  • Training Cost: 2,250
  • Research Cost: 2,250,000
  • Laboratory Level Required: 6
  • Research Time: 5 days
Giant Level 6 Level 6
  • Damage per Second: 43
  • Damage per Attack: 86
  • Hitpoints: 940
  • Training Cost: 3,000
  • Research Cost: 6,000,000
  • Laboratory Level Required: 7
  • Research Time: 10 days
Giant Level 7 Level 7
  • Damage per Second: 50
  • Damage per Attack: 100
  • Hitpoints: 1,100
  • Training Cost: 3,500
  • Research Cost: 7,000,000
  • Laboratory Level Required: 8
  • Research Time: 14 days

Summary

  • Giants are Troops capable of taking large amounts of damage, but deal very little damage compared to the amount of housing space they require. They primarily target Defenses, so in a large group they can be very strong at crippling a village. Due to their high health, players usually deploy them first in order to protect the other weaker but more offensive troops from Defenses.

Offensive Strategy

  • A good raiding strategy is to fill your Army Camp with Giants and Archers; together they can easily wipe out a base. Use the Giants to distract all the Defensive Towers while the Archers take everything down.
  • At the beginning of a Raid, send in several Giants closest to the Mortar(s)/Wizard Tower(s). As soon as the Mortar hits the Giants, send in the necessary number of Wall Breakers to help the Giants break through the walls. Once the Mortar(s) and Wizard Tower(s) are destroyed, you can send in swarms of lower hit point Troops such as Goblins and Archers.
  • Giants have a lot of health but are slow and have low attack power, so use them in groups.
  • Giants are weak against many defenses grouped together.
  • You can use Giants as a cheap meat shield while deploying other, higher damaging troops to destroy buildings.
  • Another strategy is to send many Giants with one or more Healers. Be wary of Air Defenses and other anti-air towers, however, as Healers are very weak and have many vulnerabilities.
  • In general, Giants make better distracting troops than Barbarians due to their much higher health. Because of this they are less vulnerable to Mortar fire and other splash damage, and are much harder to kill.
  • Giants ignore defensive troops (Clan Castle Troops, Barbarian King and Archer Queen) while defensive buildings can be targeted. Be sure to eliminate defensive troops to protect Giants.

Defensive Strategy

  • Giants can be especially susceptible to Spring Traps due to the predictable nature of their AI. Use this to your advantage and place strategic gaps in your Walls with defensive structures behind them, and fill the gaps with one or more Spring Traps.
  • Giants are reasonably good defensive Clan Castle Troops, as their high health means that multiple offensive units will have to be dispatched to deal with them (a Lightning Spell will not be sufficient). They will also take a relatively long time to kill, delaying the enemy attack. However, the problem with using giants as Clan Castle Troops is that when they come out to defend, they take up five spaces. This means that if the enemy has enough troops to one hit a giant, it will be more efficient to use five Barbarians, as the enemy troops will promptly have to reload. As such, it will take five times as long.

Upgrade Differences

  • A level 1 and 2, the Giant wears a brown tunic with a red belt and copper buckle around his waist. He otherwise has no accessories.
  • At level 3, the Giant gains dark metal cuffs around his arms and metal knuckles on his hands.
  • At level 5, the Giant exchanges the dark metal cuffs and knuckles for golden ones.
  • At level 6, the Giant upgrades his cuffs and knuckles to black metal. He also grows a long, thick red beard and dons a black feather cape.
  • At level 7, the Giant acquires a golden chestplate underneath its brown tunic that reaches to its shoulders. The long, thick red beard is replaced by a golden one.
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
Defenses Melee (Ground Only) 5 2m 12 2s 3 1 tiles
Level Damage per Second Damage per Attack Hitpoints Training Cost Research Cost Laboratory Level Required Research Time
1 11 22 300 250 N/A N/A N/A
2 14 28 360 750 100,000 2 1 day
3 19 38 430 1,250 250,000 4 2 days
4 24 48 520 1,750 750,000 5 3 days
5 31 62 670 2,250 2,250,000 6 5 days
6 43 86 940 3,000 6,000,000 7 10 days
7 50 100 1,100 3,500 7,000,000 8 14 days