Elixir Storage

These storages contain the elixir pumped from underground. Upgrade them to increase the maximum amount of elixir you can store.

Elixir Storage Level 11
Elixir Storage Level 1 level 1
  • Capacity: 1,500
  • Hitpoints: 400
  • Build Cost: 300
  • Build Time: 1 minute
  • Experience Gained: 30
  • Town Hall Level Required: 1
Elixir Storage Level 2 level 2
  • Capacity: 3,000
  • Hitpoints: 600
  • Build Cost: 750
  • Build Time: 30 minute
  • Experience Gained: 42
  • Town Hall Level Required: 2
Elixir Storage Level 3 level 3
  • Capacity: 6,000
  • Hitpoints: 800
  • Build Cost: 1,500
  • Build Time: 1 hour
  • Experience Gained: 60
  • Town Hall Level Required: 2
Elixir Storage Level 4 level 4
  • Capacity: 12,000
  • Hitpoints: 1,000
  • Build Cost: 3,000
  • Build Time: 2 hours
  • Experience Gained: 84
  • Town Hall Level Required: 3
Elixir Storage Level 5 level 5
  • Capacity: 25,000
  • Hitpoints: 1,200
  • Build Cost: 6,000
  • Build Time: 3 hours
  • Experience Gained: 103
  • Town Hall Level Required: 3
Elixir Storage Level 6 level 6
  • Capacity: 50,000
  • Hitpoints: 1,400
  • Build Cost: 12,000
  • Build Time: 4 hours
  • Experience Gained: 120
  • Town Hall Level Required: 3
Elixir Storage Level 7 level 7
  • Capacity: 100,000
  • Hitpoints: 1,600
  • Build Cost: 25,000
  • Build Time: 6 hours
  • Experience Gained: 146
  • Town Hall Level Required: 4
Elixir Storage Level 8 level 8
  • Capacity: 250,000
  • Hitpoints: 1,700
  • Build Cost: 50,000
  • Build Time: 8 hours
  • Experience Gained: 169
  • Town Hall Level Required: 4
Elixir Storage Level 9 level 9
  • Capacity: 500,000
  • Hitpoints: 1,800
  • Build Cost: 100,000
  • Build Time: 12 hours
  • Experience Gained: 207
  • Town Hall Level Required: 5
Elixir Storage Level 10 level 10
  • Capacity: 1,000,000
  • Hitpoints: 1,900
  • Build Cost: 250,000
  • Build Time: 1 day
  • Experience Gained: 293
  • Town Hall Level Required: 6
Elixir Storage Level 11 level 11
  • Capacity: 2,000,000
  • Hitpoints: 2,100
  • Build Cost: 500,000
  • Build Time: 2 days
  • Experience Gained: 415
  • Town Hall Level Required: 7

Summary

  • The Elixir Storage allows you to save your hard earned Elixir so that you can use it for future upgrades. While a maximum-level storage unit is capable of storing 2 million Elixir, the amount of elixir an attacker may loot now depends on the defender's Town Hall level (See Loot Percentage and Storage CAP below). When your Elixir Storages are full, any Elixir gained from raids will not go into your Elixir Storage, but will count to the total amount of loot stolen from the player. It will also count toward the Elixir Escapade achievement.
  • Elixir Storages are still fully functional while being upgraded.
  • Upgrading your Elixir Storage to a higher level than you require for storage purposes can potentially save Elixir in a raid. As an attacker receives an amount of Elixir proportional to the percentage of damage each hit causes, the higher health of the upgraded building results in less Elixir per hit. It also takes longer to destroy, giving you more time for your defenses to destroy the attacker before they can steal all the available Elixir.
  • The Elixir Storage is the counterpart of the Gold Storage, and vice versa.
  • Although it stores Elixir, it is upgraded with Gold.

Upgrade Differences

  • When initially constructed, the Elixir Storage consists of a stoppered spherical storage vessel supported by a pair of wooden stakes. The level 2, 3 and 4 Storages each add an additional vessel.
  • At level 5, the multiple small vessels are discarded in place of a much larger single storage container. The vessel grows larger at levels 6, 7 and 8.
  • At level 9, the two wooden support stakes are removed in favor of four golden yellow footings. The vessel's stopper is also replaced by a gray metal spigot near the base of the vessel.
  • At level 10, the four footings received spiked armor plating on each corner.
  • At level 11, the Storage gains a spiked metal band around the waist of the vessel.
Town Hall 1 2 3 4 5 6 7 8 9 10
Quantity 1 1 2 2 2 2 2 3 4 4
Size
3x3
Level Capacity Hitpoints Build Cost Build Time Experience Gained Town Hall Level Required
1 1,500 400 300 1 minute 30 1
2 3,000 600 750 30 minutes 42 2
3 6,000 800 1,500 1 hour 60 2
4 12,000 1,000 3,000 2 hours 84 3
5 25,000 1,200 6,000 3 hours 103 3
6 50,000 1,400 12,000 4 hours 120 3
7 100,000 1,600 25,000 6 hours 146 4
8 250,000 1,700 50,000 8 hours 169 4
9 500,000 1,800 100,000 12 hours 207 5
10 1,000,000 1,900 250,000 1 day 293 6
11 2,000,000 2,100 500,000 2 days 415 7

Elixir Storage—Percent Lootable by Town Hall Level

Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
1-5 20% 200,000 1,000,000
6 18% 200,000 1,111,111
7 16% 250,000 1,562,500
8 14% 300,000 2,142,857
9 12% 350,000 2,916,667
10 10% 400,000 4,000,000