Dark Elixir Drill

Our Alchemists have finally figured a way to extract pure Dark Elixir, the rarest form of the magical substance.

Dark Elixir Drill Level 6
Dark Elixir Drill Level 1 level 1
  • Cost: 1,000,000
  • Build Time: 1d
  • Experience Gained: 293
  • Boost Cost: 7
  • Capacity: 160
  • P. Rate: 20/hr
  • Hitpoints: 800
  • Time to Fill: 8 hours
  • Catch-Up Point* N/A
  • Town Hall Level Required: 7
Dark Elixir Drill Level 2 level 2
  • Cost: 1,500,000
  • Build Time: 2d
  • Experience Gained: 415
  • Boost Cost: 10
  • Capacity: 300
  • P. Rate: 30/hr
  • Hitpoints: 860
  • Time to Fill: 10 hours
  • Catch-Up Point* 4d
  • Town Hall Level Required: 7
Dark Elixir Drill Level 3 level 3
  • Cost: 2,000,000
  • Build Time: 3d
  • Experience Gained: 509
  • Boost Cost: 15
  • Capacity: 540
  • P. Rate: 45/hr
  • Hitpoints: 920
  • Time to Fill: 12 hours
  • Catch-Up Point* 6d
  • Town Hall Level Required: 7
Dark Elixir Drill Level 4 level 4
  • Cost: 3,000,000
  • Build Time: 4d
  • Experience Gained: 587
  • Boost Cost: 20
  • Capacity: 840
  • P. Rate: 60/hr
  • Hitpoints: 980
  • Time to Fill: 14 hours
  • Catch-Up Point* 12d
  • Town Hall Level Required: 9
Dark Elixir Drill Level 5 level 5
  • Cost: 4,000,000
  • Build Time: 6d
  • Experience Gained: 720
  • Boost Cost: 25
  • Capacity: 1,280
  • P. Rate: 80/hr
  • Hitpoints: 1060
  • Time to Fill: 16 hours
  • Catch-Up Point* 18d
  • Town Hall Level Required: 9
Dark Elixir Drill Level 6 level 6
  • Cost: 5,000,000
  • Build Time: 8d
  • Experience Gained: 831
  • Boost Cost: 30
  • Capacity: 1,800
  • P. Rate: 100/hr
  • Hitpoints: 1160
  • Time to Fill: 18 hours
  • Catch-Up Point* 32d
  • Town Hall Level Required: 9

Summary

  • The Dark Elixir Drill collects Dark Elixir from an unlimited underground reserve, and stores it until it is collected by the player and placed into a Dark Elixir Storage. When the drill is full, production will be stopped until it is collected.
  • Attackers can steal up to 75% of the uncollected Dark Elixir in the drill. Having too many uncollected resources will make players a more attractive target.
  • The Dark Elixir Drill is unlocked at Town Hall level 7, along with the Storage. Until the drill is constructed, Dark Elixir can only be obtained by raiding, participating in Clan Wars, collecting Dark Tombstones from dead Dark Elixir Troops and/or using Gems.
  • When you choose to upgrade a Dark Elixir Drill, it will automatically collect any uncollected Dark Elixir. Note that if your Dark Elixir Storage is full at that time, the uncollected Dark Elixir will be lost. During the upgrade the drill stops producing Dark Elixir; if it is destroyed in an attack while the upgrade is in progress, no resources will be lost to the attacker, as the drill is empty.
  • It is rather difficult to see without zooming in, but you can visually tell approximately how much Dark Elixir a Dark Elixir Drill currently contains by looking at the glass box on the top rear portion of the drill. An empty (clear) box means the Drill is less than 20% full, while a full (black) box means the Drill is at least 60% full.
  • You can temporarily boost its production with Gems. Spending Gems will double the Drill's production rate for 1 day.
  • When you activate the boost for a Dark Elixir Drill, a clock will appear over the drill for a few seconds.
  • When raiding, the easiest way to tell the difference between the various levels of enemy Drills is to look at the Drill's footings. Unlike the top of the Drill, there is a very recognizable difference between the footings of all six levels.

Upgrade Differences

  • When initially constructed, the Dark Elixir Drill consists of a huge helical auger, suspended from a sturdy wooden frame with mortared stone footings. A deep hole, framed with wood, sits under the auger.
  • At level 2, the Drill's footings become smooth white stone, and the tops of the wooden pillars suspending the auger receive plating.
  • At level 3, a large part the drill's top surface and frame become covered in gold plating, and the footings gain a grey metal plate.
  • At level 4 the footings trade their smooth stone and grey plate for smooth dark iron.
  • At level 5 the mining hole increases in size and the footings acquire a gold cover.
  • At level 6 the gold cover on the footings is replaced by a spiked gold plate.
Town Hall 1 2 3 4 5 6 7 8 9 10
Quantity 0 0 0 0 0 0 1 2 2 3
Size
3x3
Level Cost Build Time Experience Gained Boost Cost Capacity Production Per Hour Hitpoints Time to Fill Catch-Up Point* Town Hall Level Required
1 1,000,000 1d 293 7 160 20 800 8 hours N/A 7
2 1,500,000 2d 415 10 300 30 860 10 hours 4d 7
3 2,000,000 3d 509 15 540 45 920 12 hours 6d 7
4 3,000,000 4d 587 20 840 60 980 14 hours 12d 9
5 4,000,000 6d 720 25 1,280 80 1060 16 hours 18d 9
6 5,000,000 8d 831 30 1,800 100 1160 18 hours 32d 9

The Catch-Up Point is the time at which the newly upgraded Dark Elixir Drill has equaled the total production of the drill had it not been upgraded - this does not consider recovering the cost of the Elixir required to perform the upgrade.: Caveat: The Catch-Up Point calculation assumes that the player collects all resources from the Dark Elixir Drill without allowing it to reach its storage capacity, as resource production ceases at that point. This is more of a concern at lower levels where the capacity is limited and Time to Fill is relatively short. If the player is unable to regularly collect and achieve the full potential of the drill, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.