Dark Barracks

The Dark Barracks will open doors for creatures born out of Dark Elixir. Upgrade the barracks to unlock more troops with unique battle skills.

Dark Barracks Level 6
Dark Barracks Level 1 level 1
  • Build Cost: 750,000
  • Build Time: 3 days
  • Experience Gained: 509
  • Boost Cost: 10
  • Hitpoints: 500
  • Maximum Unit Queue Length: 40
  • Town Hall Level Required: 7
  • Unlocked Unit: Minion
Dark Barracks Level 2 level 2
  • Build Cost: 1,250,000
  • Build Time: 5 days
  • Experience Gained: 657
  • Boost Cost: 10
  • Hitpoints: 550
  • Maximum Unit Queue Length: 50
  • Town Hall Level Required: 7
  • Unlocked Unit: Hog Rider
Dark Barracks Level 3 level 3
  • Build Cost: 1,750,000
  • Build Time: 6 days
  • Experience Gained: 720
  • Boost Cost: 10
  • Hitpoints: 600
  • Maximum Unit Queue Length: 60
  • Town Hall Level Required: 8
  • Unlocked Unit: Valkyrie
Dark Barracks Level 4 level 4
  • Build Cost: 2,250,000
  • Build Time: 7 days
  • Experience Gained: 777
  • Boost Cost: 10
  • Hitpoints: 700
  • Maximum Unit Queue Length: 70
  • Town Hall Level Required: 8
  • Unlocked Unit: Golem
Dark Barracks Level 5 level 5
  • Build Cost: 2,750,000
  • Build Time: 8 days
  • Experience Gained: 831
  • Boost Cost: 10
  • Hitpoints: 800
  • Maximum Unit Queue Length: 80
  • Town Hall Level Required: 9
  • Unlocked Unit: Witch
Dark Barracks Level 6 level 6
  • Build Cost: 3,500,000
  • Build Time: 9 days
  • Experience Gained: 881
  • Boost Cost: 10
  • Hitpoints: 900
  • Maximum Unit Queue Length: 90
  • Town Hall Level Required: 9
  • Unlocked Unit: Lava Hound


  • Dark Barracks allow you to train Dark Elixir Troops using Dark Elixir. These troops will be stationed in Army Camps.
  • Dark Barracks are unable to function while being upgraded, considerably increasing the time it takes to train your armies; this should be taken into consideration when deciding to upgrade a Dark Barracks. Any Troops that are queued up inside will start training when the upgrade has been finished.
  • Once you have queued Troops in your Dark Barracks, you can instantly complete their training with Gems; the amount required is directly proportional to the amount of time remaining to finish training normally.
  • There is also an option to boost Troop production for 2 hours. The boost option costs 10 Gems and will increase the training speed of the boosted Dark Barracks by a factor of 4.
    • Note: The boost timer will continue to count down even if you aren't making troops, so don't boost your Dark Barracks until you are ready to use it.
  • When you click to boost the Dark Barracks a clock appears for a few seconds.
  • Similar to the normal Barracks, Troops may be removed from the Dark Barracks training queue at no penalty; 100% of the Dark Elixir cost will be refunded to you.
  • You may queue more Troops than your Army Camps can hold. This is useful for two reasons:
    • You may queue Troops prior to engaging in combat (either single-player or multiplayer). Your Dark Barracks will begin creating Troops proportional to the amount of time you spent from when you start searching for opponent to completing an attack, significantly reducing your downtime between battles.
    • You may queue Troops to 'hide' Dark Elixir while you are offline, as long as your Army Camps are full. Currently up to at least 5,030 Dark Elixir can be hidden in this fashion (seven level 2 Witches and one level 5 Hog Rider in each of the two level 6 Dark Barracks). When you return you simply un-queue all of your Dark Barracks to reclaim your hidden Dark Elixir.
  • A Dark Barracks will maintain its queue if destroyed by enemy Troops, and will even continue to produce new units if your Army Camps have sufficient space.
  • The Dark Barracks is the only Barracks in which you are allowed to create Dark Elixir Troops.

Upgrade Differences

  • Like the normal Barracks, the Dark Barracks goes through major visual changes at each level. Each upgrade appears to have a hint on the side of what the unlocked troop is. (A hammer for the Hog Rider, an axe for the Valkyrie, etc.)
  • When initially constructed, the Dark Barracks look much like a normal Barracks, but has an axe and hammer on the top and a stone doorway that leads underground. It also has a spell casting bowl filled with Dark Elixir, possibly referring to the Dark Elixir spat out by Minions.
  • At level 2, spikes hang down from the doorway, and the front pillars turn to stone. The Dark Barracks gets put on a stone base, and the bowl gets replaced with a rack holding a hammer and a blue-bladed sword, representing the ability to train Hog Riders.
  • At level 3, the front pillars turn to black crystal, and it gets a two-tiered stone base. The rack turns into a wooden target with an axe stuck in it, referencing the Valkyrie.
  • At level 4, the bottom of the front pillars get the same red material as the roof. A Golem's arm jutting out from a rock replaces the wooden throwing target.
  • At level 5, the top gain skulls representing the skull of the Witch's staff, and the second tier of the base turns a golden/copper color. The Golem hand from level 4 is replaced with a trio of sticks with torn blue cloth hung between them.
  • At level 6, the Dark Barracks gains a lava flow on the left side, and the skeletons heads on top are replaced by a single Lava Hound skull with a small pair of wings set around it. The base of the building turns red, and lava can be seen around part of the base.
Town Hall 1 2 3 4 5 6 7 8 9 10
Quantity 0 0 0 0 0 0 1 2 2 2
Level Build Cost Build Time Experience Gained Boost Cost Hitpoints Maximum Unit Queue Length Town Hall Level Required Unlocked Unit
1 750,000 3 days 509 10 500 40 7 Minion
2 1,250,000 5 days 657 10 550 50 7 Hog Rider
3 1,750,000 6 days 720 10 600 60 8 Valkyrie
4 2,250,000 7 days 777 10 700 70 8 Golem
5 2,750,000 8 days 831 10 800 80 9 Witch
6 3,500,000 9 days 881 10 900 90 9 Lava Hound