Clan Castle

The Clan Castle houses any reinforcement troops sent by your clanmates. Bonus loot won in Clan Wars is automatically stored in the Clan Castle at the end of every war.

Clan Castle Level 6
Ruin Ruin
Clan Castle Level 1 level 1
  • Build Cost: 10,000
  • Hitpoints: 1,000
  • Troop Capacity: 10
  • War Loot Capacity:
  • Gold: 75,000
  • Elixir: 75,000
  • Dark Elixir: 500
  • Build Time: Instant
  • Experience Gained: 0
  • Town Hall Level Required: 3
Clan Castle Level 2 level 2
  • Build Cost: 100,000
  • Hitpoints: 1,400
  • Troop Capacity: 15
  • War Loot Capacity:
  • Gold: 250,000
  • Elixir: 250,000
  • Dark Elixir: 1,000
  • Build Time: 6 hours
  • Experience Gained: 146
  • Town Hall Level Required: 4
Clan Castle Level 3 level 3
  • Build Cost: 800,000
  • Hitpoints: 2,000
  • Troop Capacity: 20
  • War Loot Capacity:
  • Gold: 700,000
  • Elixir: 700,000
  • Dark Elixir: 2,500
  • Build Time: 1 day
  • Experience Gained: 293
  • Town Hall Level Required: 6
Clan Castle Level 4 level 4
  • Build Cost: 1,800,000
  • Hitpoints: 2,600
  • Troop Capacity: 25
  • War Loot Capacity:
  • Gold: 1,000,000
  • Elixir: 1,000,000
  • Dark Elixir: 4,000
  • Build Time: 2 days
  • Experience Gained: 415
  • Town Hall Level Required: 8
Clan Castle Level 5 level 5
  • Build Cost: 5,000,000
  • Hitpoints: 3,000
  • Troop Capacity: 30
  • War Loot Capacity:
  • Gold: 1,500,000
  • Elixir: 1,500,000
  • Dark Elixir: 6,000
  • Build Time: 7 days
  • Experience Gained: 777
  • Town Hall Level Required: 9
Clan Castle Level 6 level 6
  • Build Cost: 7,000,000
  • Hitpoints: 3,400
  • Troop Capacity: 35
  • War Loot Capacity:
  • Gold: 2,000,000
  • Elixir: 2,000,000
  • Dark Elixir: 10,000
  • Build Time: 14 days
  • Experience Gained: 1099
  • Town Hall Level Required: 10


  • A Clan Castle is needed for creating or joining a Clan. It houses Troops which can either be placed as reinforcements during an attack, or used as defenders when the player's base is under attack.
  • Players begin the game with a ruined Clan Castle. While it is ruined, it is surrounded by obstacles (plants and stones) and cannot be moved. Once it is rebuilt, players are able to create a Clan or join an existing one. The Clan Castle can also be moved once it is rebuilt (you do not need to join a Clan first).
  • Once players join a Clan they have the ability to "Request Troops" once every 15 minutes (or faster if they use Request now by using Gems). Also, players can add a message to tell other players what Troops they would like. Other Clan members will see the request in the Clan Chat window and can donate a maximum of 5 Troops to the Clan Castle. Players can use these Troops during battle, and they will also defend the base when a player is offline.
  • Players receive experience points for each troop they donate. The number of experience points earned depends on the housing space of the Troops donated, for example; donating 1 Archer earns 1xp whereas a Giant will earn 5xp and a Dragon 20xp or a Golem 30xp. Players can donate a maximum of 5 troops per request. Every housing unit of troops donated counts towards the "Friend in Need" achievement.
  • As of the 9 April 2014 update, Clan Castles are the repository for bonus War Loot earned in Clan Wars. The higher level the Clan Castle, the more loot the can be stored (see summary table below). Loot stored in the Clan Castle must be collected before it can be spent, and stored War Loot can be looted directly by enemies during battle. To store this bonus loot, miniature storages of all three types were added to the top of the Clan Castle.

Defensive Strategy

  • When enemies come within a 12-tiles radius of your Clan Castle, any Troops donated by your clanmates will file out to attack. While defending, Troops from your Clan Castle are able to jump over Walls. This is also true for Heroes.
  • When the Clan Castle is selected, the activation radius can be seen like the range of a turret. It is the only building (other than Defensive Buildings) that has this.
  • If the Clan Castle is destroyed while defending, any Troops remaining inside will not be able to deploy until it is repaired. This can happen when only Air Troops are used to destroy it, and some or all of the Troops inside can only target Ground Troops (and thus will not deploy).
  • Try to place the Clan Castle somewhere near the center of the village so that the Troops within will respond to attacks quickly from any direction.
  • Keep in mind that once enemy Troops that have no favorite target become aware of defending Clan Castle Troops, they will target those Clan Castle Troops before they target any buildings. This urge will even prompt them to break through a Wall if necessary to get to the defending Troops. As such, placement of a Clan Castle full of Archers behind an interior Wall will force attacking Troops to break the Wall before attacking surrounding buildings, whether this is desired or not.
  • This building has a lot of hit points (generally second only to the Town Hall), making it a very good building for absorbing damage while your defenses attack.
  • Although the Clan Castle is a very useful building for defensive purposes, those troops that target defenses (Giants, Hog Riders, Balloons and Golems) do not preferentially attack it (they will only do so once all defenses are destroyed, and only then if it is the next closest building to them).
  • Defensive units that survive an attack, regardless of their health level, will return to the Clan Castle at full health (if deployed offensively, they will need to be replaced regardless of whether they survive or not).
  • If you get attacked by air units, only the Troops that can attack air units (Archers, Wizards, Dragons and Minions in that order) will come and defend. All other Troops will stay inside the Clan Castle until ground units are deployed.
  • Archers are known for being good Clan Castle troops, taking up only one space and being capable of attacking Air Troops.

Offensive Strategy

  • It is crucial to try to lure the Troops out of the defending Clan Castle when attacking. Players can do this by deploying a single unit within the range of the enemy's Clan Castle. This is to prevent a situation where players are forced to fight these Troops within range of the enemy's defenses. It's also useful to know what type of defending Troops are in the Clan Castle before deploying the whole army (e.g. you don't want to deploy mass Barbarians when the enemy has Balloons defending his base). If you cannot reach the castle's radius then use 1-2 Hog Rider(s) because they can get closer by jumping over walls then take them out with a lightning spell or lure them out further and dispatch them with whateverTroops you want.
  • After luring the Troops out, a player can choose to surrender the battle (if you decide these Troops put you in a disadvantageous position), ignore them (not recommended), kill them with a Lightning Spell or lure them farther away from the defensive buildings before battling them with your own Troops. Note that once deployed, Clan Castle Troops no longer have a trigger radius and will travel the entire length of the map to attack any enemy units. Use this to your advantage to draw them as far away from the defensive buildings as possible.
  • An easy way of handling strong Troops (level 5 or 6) is to lure them far away from the base. Place one Giant at a far side, wait for the Troops to come close, and then deploy Archers in a circle around them; they should be taken down easily. This technique also works on Heroes, although it is harder and Heroes can't be lured far away from their trigger radius.
  • When weaker Troops come out of a Clan Castle, use a Lightning Spell to get rid of them. The Lightning Spell only damages defending Troops, so you may use it while the defenders have engaged your attacking Troops without fear of friendly fire.
  • Another way to deal with a large number of weaker troops is to draw them out, and deploy Wizards if a Lightning Spell is not available. The Wizard's high splash damage can one-shot entire groups of Tier 1 Troops.
  • Always remember to lure out troops because if you deploy all your troops down then the enemy clan castle deploys their troops after you, your attack may fail.
  • Remember that even if a Clan Castle has no Clan shield , it can still have troops in it. If a Clan Castle has no shield , you should not ignore it for that reason.

Offensive Strategy

  • The Clan Castle undergoes significant visual changes when it is repaired (level 1), level 2, and at level 5. Much of the detail of the top of the Clan Castle is obscured by your Clan Symbol once you create or join a Clan, however.
  • When it first appears, it is ruined (it looks like the top has collapsed or the building has been damaged by an explosion).
  • When you initially "upgrade" it to level 1, it appears as a square stone structure with sloped sides. It is adorned with a single window, two gray metal doors and a wooden roof.
  • At level 2, a battlemented platform is added to the wooden roof of the Clan Castle, resembling that of a level 8 Town Hall. A second window appears as well.
  • At level 3, four corners of the Clan Castle receive wooden supports, and shields are added to each corner of the battlemented platform.
  • At level 4, the wooden supports are replaced with stone supports. The wooden roof is opened, revealing a ladder leading down inside the castle itself. The exterior of the Clan Castle receives gold embellishment on the doors, between the windows and on the shields.
  • At level 5, the Clan Castle receives the same gray-black coloring as the level 9 Town Hall. The walls become vertical and there are stairs down from the roof. There are black shields on the edges of the Castle.
  • At level 6, the Clan Castle still has the same gray-black coloring the only differences are that the black shields are replaced with golden ones, and the corner battlements are lower.
Town Hall 1 2 3 4 5 6 7 8 9 10
Quantity 1 1 1 1 1 1 1 1 1 1
Level Build Cost Hitpoints Troop capacity War Loot Capacity Build Time Experience Gained Town Hall level required
Gold Elixir Dark Elixir
Ruined -- -- -- -- -- -- -- -- Any
1 10,000 1,000 10 75,000 75,000 500 Instant 0 3
2 100,000 1,400 15 250,000 250,000 1,000 6 hours 146 4
3 800,000 2,000 20 700,000 700,000 2,500 1 day 293 6
4 1,800,000 2,600 25 1,000,000 1,000,000 4,000 2 days 415 8
5 5,000,000 3,000 30 1,500,000 1,500,000 6,000 7 days 777 9
6 7,000,000 3,400 35 2,000,000 2,000,000 10,000 14 days 1099 10